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10-5 Relay. Relay (To) Relay 10-6 Busy. Busy, stand by Busy -Stand by unless urgent Busy Busy 10-7 Out of service. Out of service (Give location and/or telephone number) Out of Service Out at ... Out of Service 10-7 A — Not Available 10-7 B Off Radio 10-8 In service. In Service Clear In Service 10-9 Repeat, conditions bad. Repeat Say Again 10-10
Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).
In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [ 6 ] [ 7 ] In all these variations, the structure and solution of the puzzle remain the same.
SPOILERS BELOW—do not scroll any further if you don't want the answer revealed. The New York Times Today's Wordle Answer for #1250 on Wednesday, November 20, 2024
10 2: hectosecond: 100: 1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that there are 7 ...
Answer: 7 × 1 + 6 × 10 + 5 × 9 + 4 × 12 + 3 × 3 + 2 × 4 + 1 × 1 = 178 mod 13 = 9 Remainder = 9 A recursive method can be derived using the fact that = and that =. This implies that a number is divisible by 13 iff removing the first digit and subtracting 3 times that digit from the new first digit yields a number divisible by 13.
In programming languages such as Ada, [20] Fortran, [21] Perl, [22] Python [23] and Ruby, [24] a double asterisk is used, so is written as "x**2". Many programming languages and calculators use a single asterisk to represent the multiplication symbol, [ 25 ] and it must be explicitly used, for example, 3 x {\displaystyle 3x} is written "3*x".
The basic approach of nearly all of the methods to calculate the day of the week begins by starting from an "anchor date": a known pair (such as 1 January 1800 as a Wednesday), determining the number of days between the known day and the day that you are trying to determine, and using arithmetic modulo 7 to find a new numerical day of the week.