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  2. List of large-group awareness training organizations - Wikipedia

    en.wikipedia.org/wiki/List_of_large-group...

    Call of the Shofar (founded by Simcha Frischling) [citation needed]; Context International [2] [9] (previously Context Associated, founded by Randy Revell, who had worked with Mind Dynamics)

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 19 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...

  4. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Wooclap - Wikipedia

    en.wikipedia.org/wiki/Wooclap

    According to a study at Lille University with 3 teachers and 75 students from the faculty of pharmacy, they deemed that "smartphone or computer improve their education" and that "students reported higher mean scoring preference for Socrative and Wooclap applications compared to traditional and Votar system". [11]

  7. Active Student Response Techniques - Wikipedia

    en.wikipedia.org/wiki/Active_Student_Response...

    Active student response (ASR) techniques are strategies to elicit observable responses from students in a classroom. They are grounded in the field of behavioralism and operate by increasing opportunities reinforcement during class time, typically in the form of instructor praise. [1]

  8. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    Teachers may create discussion groups to allow students feedback, share their knowledge on topics and increase the interaction in course. Students' feedback is an instrument which help teachers to improve their work, helps identify what to add or remove from a course, and ensures students feel comfortable and included. [2]

  9. Six Thinking Hats - Wikipedia

    en.wikipedia.org/wiki/Six_Thinking_Hats

    Also, programs are often "emergent", which is to say that the group might plan the first few hats then the facilitator will see what seems to be the right way to go. Sequences always begin and end with a blue hat; the group agrees together how they will think, then they do the thinking, then they evaluate the outcomes of that thinking and what ...