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  2. Tyler Bosmeny - Wikipedia

    en.wikipedia.org/wiki/Tyler_Bosmeny

    Tyler Bosmeny is an American founder, entrepreneur, and investor. In 2007, Bosmeny co-founded the advertising company PaperG with several other college students, and in 2012, Bosmeny co-founded the educational technology company Clever with fellow Harvard University graduates Dan Carroll and Rafael Garcia; Clever was later acquired by Kahoot! in 2021.

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

  4. List of large-group awareness training organizations - Wikipedia

    en.wikipedia.org/wiki/List_of_large-group...

    Call of the Shofar (founded by Simcha Frischling) [citation needed]; Context International [2] [9] (previously Context Associated, founded by Randy Revell, who had worked with Mind Dynamics)

  5. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 22 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...

  7. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  8. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  9. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    An increase in access to technological devices could develop workplace skills such as rapid searching, browsing, assessing quality, and synthesizing large quantities of information. [6] In addition to helping develop 21st century skills, mobile phones may provide access to a wide variety of mobile apps useful to both teachers and students in ...

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