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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Four adventures that can be played individually or as a series. 64: 9574: 10–12: 0-7869-1234-0: Four from Cormyr: John Terra: 1997 ― 128: 9531: 9–12: 0-7869-0646-4: How the Mighty Are Fallen "Slade" Henson: 1996: For use with the Netheril: Empire of Magic campaign setting. 66: 9540: 11–14: 0-7869-0537-9: Kidnapped: Tom Prusa: 1998: For ...
Jackson Haime, for Screen Rant in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote, "Dungeons and Dragons 5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core ...
The modules have been published for the third and fourth editions of Dungeons & Dragons and for the Dungeon Crawl Classics Role-Playing Game (DCC RPG). Some of the modules have been ported to the first edition of Advanced Dungeons & Dragons as well as Castles & Crusades.
In 1993, Wizards of the Coast released the game Magic: The Gathering at Gen Con, which was an immediate smash hit that established the collectible card game (CCG) genre. TSR's Jim Ward led a development effort to create a Dungeons & Dragons-themed CCG competitor that would be a response to Magic. The result would be Spellfire, released in April ...
Though the term was originally applied to the series of Dungeons & Dragons 3rd Edition modules beginning with The Sunless Citadel, it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in Dungeon magazine. Typically set in the Greyhawk campaign setting, the Dungeon adventure paths are:
This adventure involves finding an ancient goblin artifact. It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June ...
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