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  2. Chromium Embedded Framework - Wikipedia

    en.wikipedia.org/wiki/Chromium_Embedded_Framework

    Development of CEF 2 was abandoned after the appearance of the Chromium Content API. [4] CEF 1 is a single-process implementation based on the Chromium WebKit API. It is no longer actively developed or supported. [5] CEF 3 is a multi-process implementation based on the Chromium Content API and has performance similar to Google Chrome. [6]

  3. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    A method named split-time verification, first introduced in the Java Platform, Micro Edition (J2ME), is used in the JVM since Java version 6. It splits the verification of Java bytecode in two phases: [15] Design-time – when compiling a class from source to bytecode; Runtime – when loading a class.

  4. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    This is a list of Hypertext Transfer Protocol (HTTP) response status codes. Status codes are issued by a server in response to a client's request made to the server. It includes codes from IETF Request for Comments (RFCs), other specifications, and some additional codes used in some common applications of the HTTP. The first digit of the status ...

  5. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    The code of Chrome for Android is a fork of the Chromium project. It is a priority to upstream most new and modified code to Chromium and WebKit to resolve the fork. [239] The April 17, 2012, update included availability in 31 additional languages and in all countries where Google Play is available.

  6. Web performance - Wikipedia

    en.wikipedia.org/wiki/Web_performance

    Some aspects which can affect the speed of page load include browser/server cache, image optimization, and encryption (for example SSL), which can affect the time it takes for pages to render. The performance of the web page can be improved through techniques such as multi-layered cache, light weight design of presentation layer components and ...

  7. Electron (software framework) - Wikipedia

    en.wikipedia.org/wiki/Electron_(software_framework)

    The framework is designed to create desktop applications using web technologies (mainly HTML, CSS and JavaScript, although other technologies such as front-end frameworks and WebAssembly are possible) that are rendered using a version of the Chromium browser engine and a back end using the Node.js runtime environment. [7]

  8. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.

  9. Blink (browser engine) - Wikipedia

    en.wikipedia.org/wiki/Blink_(browser_engine)

    Blink is a browser engine developed as part of the free and open-source Chromium project. Blink is by far the most-used browser engine, due to the market share dominance of Google Chrome and the fact that many other browsers are based on the Chromium code. To create Chrome, Google chose to use Apple's WebKit engine. [2]