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  2. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  4. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    Given a line and any point A on it, we may consider A as decomposing this line into two parts. Each such part is called a ray and the point A is called its initial point. It is also known as half-line (sometimes, a half-axis if it plays a distinct role, e.g., as part of a coordinate axis). It is a one-dimensional half-space. The point A is ...

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  6. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    The three possible line-sphere intersections: 1. No intersection. ... For example, it is a common calculation to perform during ray tracing. [1] Calculation using ...

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

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  9. Genius (mathematics software) - Wikipedia

    en.wikipedia.org/wiki/Genius_(mathematics_software)

    Genius (also known as the Genius Math Tool) is a free open-source numerical computing environment and programming language, [2] similar in some aspects to MATLAB, GNU Octave, Mathematica and Maple. Genius is aimed at mathematical experimentation rather than computationally intensive tasks. It is also very useful as just a calculator.