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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

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  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    MESH – New York University(.m) MESH – Meshwork Model (.mesh) MIOBJECT – Mine-Imator object file; MIPARTICLE – Mine-Imator particle file; MIMODEL – Mine-Imator model file; MM3D – Misfit Model 3d; MPO – Multi-Picture Object – This JPEG standard is used for 3d images, as with the Nintendo 3DS; MRC – MRC: voxels in cryo-electron ...

  5. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    Developers can edit and manipulate skeletal mesh animation solvers, and import or create rigs to be used for animating assets. Outliner: Browser GUI to perform various actions with actors present in the project. Details panel: Previously limited in Creative 1.0, UEFN has a details panel for every actor, where attributes can be edited. L.O.D.

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  7. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  8. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  9. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    The Havok middleware suite consists of the following modules: Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.

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