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  2. Talk:List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_video_game...

    I've thought about using DawnBringer (DB) colour palette analyses instead of the ones we have right now. It's a lot more sophisticated than what we have. Online software to generate palette analyses is hosted at the web site Lospec. What do you guys think? TreeNamedUser 20:50, 21 November 2020 (UTC)

  3. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  4. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.

  5. List of color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_color_palettes

    2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64-color and HAM 4096-color enhanced modes; 2 to 64 color modes pick from a 4096-color master palette (4 bits for each of red, green, and blue), with 64 color mode constructed from 32 normally chosen colors plus a second set of 32 fixed at half the intensity of the first.

  6. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.

  7. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    The VGA standard does not provide a way to alter the blink rate, [9] although common workarounds involve hiding the cursor and using a normal character glyph to provide a so-called software cursor. A mouse cursor in TUI (when implemented) is not usually the same thing as a hardware cursor, but a moving rectangle with altered background or a ...

  8. List of 8-bit computer hardware graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_8-bit_computer...

    The 4-bit RGBI palette is similar to the 3-bit RGB palette but adds one bit for intensity. This allows each of the colors of the 3-bit palette to have a variant (on most machines dark or bright, but saturated or unsaturated was also possible) potentially giving a total of 2 3 ×2 == 16 colors. Some implementations had only 15 effective colors ...

  9. Mode 13h - Wikipedia

    en.wikipedia.org/wiki/Mode_13h

    Default VGA 256-color palette. Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of 320 × 200 pixels. [1] It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. [citation needed] "13h" refers to the number of the mode in the VGA ...