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In 1999 when Recoil was published, Zipper Interactive was a very little-known company. Due to the massive number of video games for PC being released at the time, Recoil was hardly seen at all. [citation needed] When it was, however, the game received average reviews according to the review aggregation website GameRankings. [3]
Rochard is a science fiction platform game available for the PlayStation 3 through the PlayStation Network, for Android, Microsoft Windows, Linux and Mac OS X through the Steam online distribution platform, and for Linux as part of the Humble Indie Bundle 6.
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
It was initially marketed from 1995 [1] to 2003 consisting of game controllers, then again from 2007 until the early 2010s with gaming mice and keyboards. First-generation Microsoft SideWinder gamepad. The term "SideWinder" describes many types of Microsoft's PC game controllers including joysticks, gamepads and steering wheels. Several types ...
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...
Zipper Interactive was an American video game developer based in Redmond, Washington and part of SCE Worldwide Studios. It was founded in June 1995 by Jim Bosler and Brian Soderberg. [ 1 ] It is best known for developing the SOCOM U.S. Navy SEALs series of games.
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.