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Caustics produced by a glass of water, visible as patches of light Cardioid caustic at the bottom of a teacup Caustics made by the surface of water Caustics in shallow water In optics , a caustic or caustic network [ 1 ] is the envelope of light rays which have been reflected or refracted by a curved surface or object, or the projection of that ...
The refractive index of water at 20 °C for visible light is 1.33. [1] The refractive index of normal ice is 1.31 (from List of refractive indices). In general, an index of refraction is a complex number with real and imaginary parts, where the latter indicates the strength of absorption loss at a particular wavelength. In the visible part of ...
Refraction at interface. Many materials have a well-characterized refractive index, but these indices often depend strongly upon the frequency of light, causing optical dispersion. Standard refractive index measurements are taken at the "yellow doublet" sodium D line, with a wavelength (λ) of 589 nanometers.
Diagram showing displacement of the Sun's image at sunrise and sunset Comparison of inferior and superior mirages due to differing air refractive indices, n. Atmospheric refraction is the deviation of light or other electromagnetic wave from a straight line as it passes through the atmosphere due to the variation in air density as a function of height. [1]
Snell's law (also known as the Snell–Descartes law, the ibn-Sahl law, [1] and the law of refraction) is a formula used to describe the relationship between the angles of incidence and refraction, when referring to light or other waves passing through a boundary between two different isotropic media, such as water, glass, or air.
Snell's window (also called Snell's circle [1] or optical man-hole [2]) is a phenomenon by which an underwater viewer sees everything above the surface through a cone of light of width of about 96 degrees. [3] This phenomenon is caused by refraction of light entering water, and is governed by Snell's Law. [4]
The most general form of Cauchy's equation is = + + +,where n is the refractive index, λ is the wavelength, A, B, C, etc., are coefficients that can be determined for a material by fitting the equation to measured refractive indices at known wavelengths.
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...