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  2. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    Thread (computing) In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1] In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via ...

  3. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multithreading (computer architecture) For threads in software, see Thread (computing). A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution.

  4. Simultaneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_multithreading

    Simultaneous multithreading (SMT): Issue multiple instructions from multiple threads in one cycle. The processor must be superscalar to do so. Chip-level multiprocessing (CMP or multicore): integrates two or more processors into one chip, each executing threads independently. Any combination of multithreaded/SMT/CMP.

  5. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent computing is a form of computing in which several computations are executed concurrently —during overlapping time periods—instead of sequentially— with one completing before the next starts. This is a property of a system—whether a program, computer, or a network —where there is a separate execution point or "thread of ...

  6. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization (computer science) In computer science, synchronization is the task of coordinating multiple processes to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action.

  7. Instruction-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Instruction-level_parallelism

    Atanasoff–Berry computer, the first computer with parallel processing [1] Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically ILP refers to the average number of instructions run per step of this parallel execution. [2]: 5.

  8. Thread (network protocol) - Wikipedia

    en.wikipedia.org/wiki/Thread_(network_protocol)

    Thread is an IPv6-based, low-power mesh networking technology for Internet of things (IoT) products. [1] The Thread protocol specification is available at no cost; however, this requires agreement and continued adherence to an end-user license agreement (EULA), which states "Membership in Thread Group is necessary to implement, practice, and ship Thread technology and Thread Group specifications."

  9. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    Barrier (computer science) In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. [2]