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  2. Behaviour Interactive - Wikipedia

    en.wikipedia.org/wiki/Behaviour_Interactive

    Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...

  3. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Ryanair Roblox is a fangame based on the Irish budget airline Ryanair developed by 11-year-old game developer Sebastian Codling. [ c ] Similar to real life, players have to purchase "tickets" to board the in-game flights, with "value" tickets being for free.

  4. Behavior selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Behavior_selection_algorithm

    In artificial intelligence, a behavior selection algorithm, [1] or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence , it selects behaviors or actions for one or more non-player characters .

  5. Behavior coding - Wikipedia

    en.wikipedia.org/wiki/Behavior_coding

    Behavior coding, or behavioral coding, is a research method for evaluating questionnaire design and survey interviewer performance and interaction. Behavior coding has three main uses: [ 1 ] [ 2 ] Pretesting to assess respondent cognitive processing of survey questions

  6. Category:Behavior - Wikipedia

    en.wikipedia.org/wiki/Category:Behavior

    Behavior (or behaviour) is the range of actions and mannerisms made by individuals, organisms, systems, or artificial entities in conjunction with themselves or their environment, which includes the other systems or organisms around as well as the (inanimate) physical environment.

  7. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    [15] [5] Event-driven behavior trees solved some scalability issues of classical behavior trees by changing how the tree internally handles its execution, and by introducing a new type of node that can react to events and abort running nodes. Nowadays, the concept of event-driven behavior tree is a standard and used in most of the ...

  8. Behavior-based robotics - Wikipedia

    en.wikipedia.org/wiki/Behavior-based_robotics

    Behavior-based robotics (BBR) or behavioral robotics is an approach in robotics that focuses on robots that are able to exhibit complex-appearing behaviors despite little internal variable state to model its immediate environment, mostly gradually correcting its actions via sensory-motor links.

  9. Behavioral activation - Wikipedia

    en.wikipedia.org/wiki/Behavioral_activation

    One behavioral activation approach to depression had participants create a hierarchy of reinforcing activities, rank-ordered by difficulty. Participants then tracked goals along with clinicians who used a token economy to reinforce success in moving through the hierarchy of activities, being measured before and after by the Beck Depression Inventory.