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  2. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    However, according to Claudia Zaslavsky's book Tic Tac Toe: And Other Three-In-A Row Games from Ancient Egypt to the Modern Computer, Tic-tac-toe could be traced back to ancient Egypt. [6] [7] Another closely related ancient game is three men's morris, which is also played on a simple grid and requires three pieces in a row to finish. [8]

  3. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  4. Harary's generalized tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Harary's_generalized_tic...

    Harary's generalized tic-tac-toe or animal tic-tac-toe is a generalization of the game tic-tac-toe, defining the game as a race to complete a particular polyomino on a square grid of varying size, rather than being limited to "in a row" constructions.

  5. Combinatorial Games: Tic-Tac-Toe Theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_Games:_Tic...

    A positional game is a game in which players alternate in taking possession of a given set of elements, with the goal of forming a winning configuration of elements; for instance, in tic-tac-toe and gomoku, the elements are the squares of a grid, and the winning configurations are lines of squares. These examples are symmetric: both players ...

  6. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  7. Evaluation function - Wikipedia

    en.wikipedia.org/wiki/Evaluation_function

    A handcrafted evaluation function typically has of a material balance term that usually dominates the evaluation. The conventional values used for material are Queen=9, Rook=5; Knight or Bishop=3; Pawn=1; the king is assigned an arbitrarily large value, usually larger than the total value of all the other pieces. [1]

  8. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing). [2] [3] The benefits of lazy evaluation include:

  9. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe, (tic-tac-toe)² or Ultimate Noughts and Crosses [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional ...