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The Operational Art of War I: 1939-1955. Add languages. ... Download QR code; Print/export Download as PDF; Printable version;
Operational art of war. Add languages. Add links. Article; ... Download QR code; Print/export Download as PDF; Printable version;
Operational art is defined by its military-political scope, not by force size, scale of operations or degree of effort. Likewise, operational art provides theory and skills, and the operational level permits doctrinal structure and process. [3] The operational level of war is concerned with four essential elements: time, space, means, and purpose.
Military art includes the study and application of the principles of warfare and laws of war that apply equally to the closely interrelated military strategy, operational art and tactics. Exercise of military art is highly dependent on the economics and logistics supporting the armed forces , their military technology and equipment , and ...
The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998.
1986 Art of War symposium, From the Vistula to the Oder: Soviet Offensive Operations – October 1944 – March 1945, A transcript of Proceedings, Center for Land Warfare, US Army War College, 19–23 May 1986; August Storm: The Soviet Strategic Offensive in Manchuria by David M. Glantz (PDF)
Operational art. Add languages. Add links. Article; Talk; ... Download QR code; Print/export Download as PDF; Printable version; In other projects
The Operational Art of War was named the best computer wargame of 1998 by Computer Gaming World, [9] PC Gamer US, [10] Computer Games Strategy Plus and GameSpot. [11] [12] It received a nomination in this category from CNET Gamecenter, and one for "Best Strategy Game of the Year" from IGN, but lost the awards respectively to People's General and StarCraft.