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It was the fourth game in the Kunio-kun series released for the Super Famicom. WayForward and Arc System Works developed an English-localized version under the title of River City Girls Zero , [ 1 ] which was released for Nintendo Switch on February 14, 2022, and on September 21 for PlayStation platforms, Windows, and Xbox platforms.
DoReMi Fantasy: Milon's DokiDoki Adventure [2] is a 1996 platform game by Hudson Soft for the Super Famicom. [3] It was released in Japan as a sequel to Milon's Secret Castle (1986) and was later re-released for the Virtual Console in 2008. [3]
Varie (バリエ) was a Japanese corporation that developed and published games for the Game Boy, Famicom, the Super Famicom, and the Sega Mega Drive during the 1980s and the 1990s. It was founded in 1986 and closed in early 1997.
甲子園2 Kōshien 2: Super Famicom: June 26, 1992 甲子園3 Kōshien 3: Super Famicom: July 29, 1994 甲子園4 Kōshien 4: Super Famicom: July 14, 1995 甲子園V
Milon's Secret Castle, known in Japan as Meikyū Kumikyoku: Milon no Daibōken (迷宮組曲 ミロンの大冒険, "The Maze Suite: Milon's Great Adventure"), is a 1986 action-adventure game released by Hudson Soft for the NES. [1] A Game Boy version was released in 1993. A sequel, DoReMi Fantasy, was released in 1996 for the Super Famicom.
Promotional advertisement for the BS Zelda games c. 1995 [1]. Between August 6, 1995 and May 30, 1999, Nintendo, in collaboration with St.GIGA, broadcast three different The Legend of Zelda titles to fans for download via the Super Famicom's Satellaview subsystem.
Upon release in Japan, Final Fantasy IV sold about 200,000 cartridges on its first day, about 4.5 times less than what Final Fantasy V sold on its first day a year later, no doubt because audiences were hoping for more of the same. [113] The Super Famicom version of Final Fantasy IV went on to sell 1.44 million copies in Japan. [114]
Live A Live is a role-playing video game in which the player takes on the role of eight different protagonists through nine scenarios. [1] [2] While each narrative has the same basic mechanics, individual stories have unique gimmicks; these include the use of stealth, a lack of standard battles, or using telepathy to learn new facts to progress the narrative. [3]