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Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005, with the citation that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'."
Star Fleet Battle Force main box cover.. Star Fleet Battle Force is a card-based starship combat game system, produced and developed by Amarillo Design Bureau Inc. It allows fast-paced multiplayer combat between vessels of various factions in the Star Fleet Universe, such as the Federation, the Klingon and Romulan Empires, the Gorn Confederation, Kzinti Hegemony, Tholian Holdfast and Orion ...
The Star Trek: Starfleet Command computer game is based upon Star Fleet Battles. In Star Trek: The Role Playing Game, produced by FASA, players actually had individual bridge functions during combat. This at one point became a separate game known as Starship Tactical Combat Simulator. The Captain determined the strategy, the Engineer was ...
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe.
Battlefleet Gothic: Armada is a real-time tactics video game developed by Tindalos Interactive and published by Focus Home Interactive. It is set in the fictional universe of Warhammer 40,000 , and is specifically an adaptation of the miniature wargame Battlefleet Gothic by Games Workshop .
Battlefleet Gothic is a naval miniature wargame that was produced by Games Workshop from 1999 to 2013 with Andy Chambers as the primary developer. A spin-off of the science-fantasy setting of Warhammer 40,000, the game has players command fleets of large spaceships belonging to one of several spaceborne factions.
Task Force Games published Star Fleet Battles in 1979, and reviewers quickly noted its extreme complexity. [3] [4] [5] Seven years later, Task Force Games published Introduction to Star Fleet Battles, written by the original game designer Stephen V. Cole, as a means of teaching new players the various layers of complexity, one layer at a time.
However, as new ships and ideas were still be promptly introduced to the SFU through Star Fleet Battles [citation needed], this proposed expansion quickly took on dimensions equal to the original game. Carrier War (subtitled Total War Part One) was the first supplement offered for F&E in 1993. It consisted of new rules, new scenarios, and ...
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