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The victim of Cluedo/Clue is Dr. Black (UK) / Mr. Boddy (US), the wealthy owner of Tudor Mansion (formerly known as Tudor Close/Tudor Hall (UK) and Boddy Mansion/Boddy Manor (US)). In Cluedo, he is the unseen host who is murdered, which inspires the quest to discover who murdered him, what room in his mansion the crime occurred, and with what ...
In 2008, Cluedo: Discover the Secrets was created (with changes to the board, gameplay, and characters) as a modern spin-off, but was criticised in the media and by fans of the original game. Cluedo: The Classic Mystery Game was then introduced in 2012, returning to Pratt's classic formula but also adding several variations.
Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise started in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to film, television game shows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media.
Bara Imambara (Urdu: بڑا امامباڑہ), also known as Asafi Imambara, is an imambara complex in Lucknow, India, built by Asaf-ud-Daula, Nawab of Awadh, in 1784. Bara means big. An Imambara is a shrine built by Shia Muslims for the purpose of Azadari. This imambara is the second largest after the Nizamat Imambara.
Cluedo (Clue in North America) is a crime fiction board game originally published by Waddington Games, UK in 1948. The game inspired a film, a musical and a book ...
The German localisation was cited by as a potential learning supplement for students. [2]In a 21st century retrospective, Clue VCR Mystery Game was recognized as "a new way to play a familiar game [that] also ushered in a new type of gaming altogether".
Labyrinth is a word of pre-Greek origin whose derivation and meaning are uncertain. Maximillian Mayer suggested as early as 1892 [11] that labyrinthos might derive from labrys, a Lydian word for "double-bladed axe". [12]
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.