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  2. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  3. Turtle (magazine) - Wikipedia

    en.wikipedia.org/wiki/Turtle_(magazine)

    Features included the annual U.S. Kids Cover Contest, [2] which has awarded more than $25,000 for school art programs. [3] Each issue of Turtle also included age-appropriate games, puzzles and interactive activities that encouraged problem-solving and critical thinking.

  4. Highlights (magazine) - Wikipedia

    en.wikipedia.org/wiki/Highlights_(magazine)

    In 1996, to celebrate the magazine's 50th anniversary, a CD-ROM game titled Highlights Interactive was released featuring games based the magazine's then-current features. [54] [55] This was followed in 1997 by a spin-off game, Highlights Hidden Pictures Workshop. [56] The magazine's website was launched in 2001. [10]

  5. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

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  7. Kazoo (magazine) - Wikipedia

    en.wikipedia.org/wiki/Kazoo_(magazine)

    Kazoo is a quarterly magazine, published 4 times a year. Each issue is 64 pages long and includes puzzles, stories, comics, games, interviews, and crafts. [8] The magazine is aimed at girls aged 5–12 and has attracted contributors such as Ruth Bader Ginsburg, Jane Goodall and Ellen DeGeneres.

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