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  2. IEEE Computer Graphics and Applications - Wikipedia

    en.wikipedia.org/wiki/IEEE_Computer_Graphics_and...

    It connects the theory of computer graphics to its practice, [1] providing coverage on topics including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, virtual and augmented reality systems, and medical imaging.

  3. Web-based simulation - Wikipedia

    en.wikipedia.org/wiki/Web-based_simulation

    In online computer games, 3D environments can be simulated, and old home computers and video game consoles can be emulated, allowing the user to play old computer games in the web browser. In medical education , nurse education and allied health education (like sonographer training), web-based simulations can be used for learning and practicing ...

  4. List of information graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_information...

    Vector graphics software can be used for manual graphing or for editing the output of another program. Please see: Category:Vector graphics editors; Comparison of vector graphics editors; A few online editors using vector graphics for specific needs have been created.

  5. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  7. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

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  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

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