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In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar -valued scalar triple product and, less often, the vector -valued vector triple product .
Cartesian product of the sets {x,y,z} and {1,2,3}In mathematics, specifically set theory, the Cartesian product of two sets A and B, denoted A × B, is the set of all ordered pairs (a, b) where a is in A and b is in B. [1]
A simple example of a smooth fiber bundle is a Cartesian product of two manifolds. Consider the bundle B 1 := (M × N, pr 1) with bundle projection pr 1 : M × N → M : (x, y) → x. Applying the definition in the paragraph above to find the vertical bundle, we consider first a point (m,n) in M × N.
The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.
In category theory, the above notion of Cartesian product of sets can be generalized to arbitrary categories. The product of some objects has a canonical projection morphism to each factor. Special cases include the projection from the Cartesian product of sets , the product topology of topological spaces (which is always surjective and open ...
The dot product in Cartesian coordinates (Euclidean space with an orthonormal basis set) is simply the sum of the products of components. In orthogonal coordinates, the dot product of two vectors x and y takes this familiar form when the components of the vectors are calculated in the normalized basis:
In the special case of the category of groups, a product always exists: the underlying set of is the Cartesian product of the underlying sets of the , the group operation is componentwise multiplication, and the (homo)morphism : is the projection sending each tuple to its th coordinate.
Every Hanner polytope can be given vertex coordinates that are 0, 1, or −1. [6] More explicitly, if P and Q are Hanner polytopes with coordinates in this form, then the coordinates of the vertices of the Cartesian product of P and Q are formed by concatenating the coordinates of a vertex in P with the coordinates of a vertex in Q.