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  2. Glitch (Minnesota company) - Wikipedia

    en.wikipedia.org/wiki/Glitch_(Minnesota_company)

    GLITCH published HyperDot in partnership with developer, Tribe Games, in January 2020. The game implemented a wide variety of accessible features. [ 14 ] The game supports many different types of controller inputs beyond standard console or PC inputs, from eye-tracking to touch controls to the Xbox Adaptive Controller , and is designed to ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox is an online game platform and game creation system built around user-generated content and games, [6] [7] officially referred to as "experiences". [8] Games can be created by any user through the platforms game engine, Roblox Studio, [9] and then shared to and played by other players. [6]

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Former Roblox headquarters, now occupied by Guidewire Software. Roblox Corporation (/ ˈ r oʊ b l ɒ k s / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006.

  5. Robin Hunicke - Wikipedia

    en.wikipedia.org/wiki/Robin_Hunicke

    Robin Hunicke (/ ˈ h ʌ n ɪ k i /; born March 15, 1973) is an American video game designer and producer.She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.

  6. Glitch - Wikipedia

    en.wikipedia.org/wiki/Glitch

    One example of a speedrunning scene with large amounts of glitch hunters is the Souls series. [14] The use of glitches during speedruns is a controversial topic, with some frowning upon their use as subverting the intent of the developers. Those in favor of glitch use believe that using the glitches can in itself take a great deal of skill.

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Most developers start small and gradually expand their business. [17] A developer receiving profit from a successful title may store up capital to expand and re-factor their company, as well as tolerate more failed deadlines. [18] An average development budget for a multiplatform game is US$18-28M, with high-profile games often exceeding $40M. [19]

  8. Software bug - Wikipedia

    en.wikipedia.org/wiki/Software_bug

    In video gaming, the term "glitch" is sometimes used to refer to a software bug. An example is the glitch and unofficial Pokémon species MissingNo. In both the 1968 novel 2001: A Space Odyssey and the corresponding film of the same name, the spaceship's onboard computer, HAL 9000, attempts to kill all its crew members.

  9. GitHub - Wikipedia

    en.wikipedia.org/wiki/Github

    GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]