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The game's objective is to be the first player to purchase six items on the player's shopping list and return to the parking lot or their final destination. This final objective varies with each new edition of the game. The original shopping list objective was increased to ten items with the release of the 1989 and 1996 editions.
In 1960 the game board and graphics were updated [7] and old-style shops (like the "Smoke Shop") were replaced, [4] and then in 1970, the game was completely modernized. Gone were the plastic game pieces, replaced by cardboard punch-outs, and the board was radically transformed from a downtown grid to a more “shopping mall” overlay.
Also, a new attraction at Camp Snoopy, the large amusement park in the center of the mall can help attract more people to the mall. After the player develops the first area sufficiently, another section of the mall is unlocked. There are sixteen sections which need to be developed, and the game is completed when the last one is complete.
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The game received "generally unfavorable" reviews, according to video game review score aggregator Metacritic. [3] Computer Gaming World criticized the game for its wonky camera and frustrating interface. The magazine opined that even the poorly received Airport Tycoon is a better game than Mall Tycoon. [4]
[126] [127] In Free Parking, players attempt to balance taxis on a wobbly board. Both add-ons can also be integrated into the Monopoly game. Adding Free Parking allows players to take the "Taxi Challenge" when they land on Free Parking, and if successful, can move to any space on the board.
Slide To Play said "Mega Mall Story is a brilliant tycoon game that is more fun (and economical) than spending a day at the mall." [6] AppSafari said "Mega Mall Story's subject and style seem particularly suited to younger female casual gamers; after all, malls are considered the domain of teenage girls. But the game never feels like it's ...