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  2. Surface of revolution - Wikipedia

    en.wikipedia.org/wiki/Surface_of_revolution

    A portion of the curve x = 2 + cos(z) rotated around the z-axis A torus as a square revolved around an axis parallel to one of its diagonals.. A surface of revolution is a surface in Euclidean space created by rotating a curve (the generatrix) one full revolution around an axis of rotation (normally not intersecting the generatrix, except at its endpoints). [1]

  3. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    In sphere tracing, [1] or sphere-assisted ray marching an intersection point is approximated between the ray and a surface defined by a signed distance function (SDF). The SDF is evaluated for each iteration in order to be able take as large steps as possible without missing any part of the surface.

  4. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. [ citation needed ] The process of hidden-surface determination is sometimes called hiding , and such an algorithm is sometimes called a hider .

  5. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    A surface may be composed of one or more patches, where each patch has its own U-V coordinate system. These surface patches are analogous to the multiple polynomial arcs used to build a spline. They allow more complex surfaces to be represented by a series of relatively simple equation sets rather than a single set of complex equations.

  6. Solid of revolution - Wikipedia

    en.wikipedia.org/wiki/Solid_of_revolution

    Rotating a curve. The surface formed is a surface of revolution; it encloses a solid of revolution. Solids of revolution (Matemateca Ime-Usp)In geometry, a solid of revolution is a solid figure obtained by rotating a plane figure around some straight line (the axis of revolution), which may not intersect the generatrix (except at its boundary).

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  8. Rotations in 4-dimensional Euclidean space - Wikipedia

    en.wikipedia.org/wiki/Rotations_in_4-dimensional...

    The conjugate of that eigenvalue is also unity, yielding a pair of eigenvectors which define a fixed plane, and so the rotation is simple. In quaternion notation, a proper (i.e., non-inverting) rotation in SO(4) is a proper simple rotation if and only if the real parts of the unit quaternions Q L and Q R are equal in magnitude and have the same ...

  9. Hyperboloid - Wikipedia

    en.wikipedia.org/wiki/Hyperboloid

    In geometry, a hyperboloid of revolution, sometimes called a circular hyperboloid, is the surface generated by rotating a hyperbola around one of its principal axes.A hyperboloid is the surface obtained from a hyperboloid of revolution by deforming it by means of directional scalings, or more generally, of an affine transformation.