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Several algorithms based on depth-first search compute strongly connected components in linear time.. Kosaraju's algorithm uses two passes of depth-first search. The first, in the original graph, is used to choose the order in which the outer loop of the second depth-first search tests vertices for having been visited already and recursively explores them if not.
An algorithm solves if for every input such that there exists a satisfying (,), the algorithm produces one such . This is just another way of saying that f {\displaystyle f} is a function and the algorithm solves f ( x ) {\displaystyle f(x)} for all x ∈ Σ ∗ {\displaystyle x\in \Sigma ^{*}} .
Since algorithms are platform-independent (i.e. a given algorithm can be implemented in an arbitrary programming language on an arbitrary computer running an arbitrary operating system), there are additional significant drawbacks to using an empirical approach to gauge the comparative performance of a given set of algorithms.
Algorithm analysis resembles other mathematical disciplines as it focuses on the algorithm's properties, not implementation. Pseudocode is typical for analysis as it is a simple and general representation. Most algorithms are implemented on particular hardware/software platforms and their algorithmic efficiency is tested using real code. The ...
If G is a tree, replacing the queue of the breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7]
Determining what typical input means is difficult, and often that average input has properties which make it difficult to characterise mathematically (consider, for instance, algorithms that are designed to operate on strings of text). Similarly, even when a sensible description of a particular "average case" (which will probably only be ...
A key distinction between analysis of algorithms and computational complexity theory is that the former is devoted to analyzing the amount of resources needed by a particular algorithm to solve a problem, whereas the latter asks a more general question about all possible algorithms that could be used to solve the same problem.
A binomial heap is implemented as a set of binomial trees that satisfy the binomial heap properties: [1] Each binomial tree in a heap obeys the minimum-heap property: the key of a node is greater than or equal to the key of its parent. There can be at most one binomial tree for each order, including zero order.