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In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills can be extremely powerful.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
In all variations, the basic idea is the same: the queen and bishop combine in a simple mating attack, occurring on f7 for White or on f2 for Black. Scholar's mate is sometimes referred to as the four-move checkmate , although there are other ways for checkmate to occur in four moves.
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In chess, an X-ray or X-ray attack is a tactic where a piece indirectly controls a square from the other side of an intervening piece. Generally, a piece performing an X-ray either: effects a skewer, [1] [2] [3] indirectly attacks an enemy piece through another piece or pieces, or
At the most basic level, White's third move attacks the knight that defends the e5-pawn from the attack by the f3-knight. White's apparent threat to win Black's e-pawn with 4.Bxc6 dxc6 5.Nxe5 is illusory—Black can respond 5...Qd4, forking the knight and e4-pawn, winning back the material with a good position. [ 7 ]