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Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen / Heretic series, and the last in the Serpent Riders trilogy.
Raven spent the next few years working primarily on PC games in partnership with id, making ShadowCaster (1993) with a game engine by id Software and three games in the Heretic series between 1994 and 1997 with id as the publisher and id Software employees as the producers.
On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008. [13]
The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...
FreeSpace 2: FreeSpace 2 Source Code Project: Gloom: ZGloom Heretic: Chocolate Heretic, ZDoom, Doomsday, GLHeretic for Linux, Heretic for Linux, HHeretic Hexen: Chocolate Hexen, ZDoom, Doomsday, GLHexen, HHexen, WinHexen Hexen II: jsHexen 2, UQE Hexen 2, Hammer of Thyrion Homeworld: Homeworld SDL Ken's Labyrinth: LAB3D/SDL Jagged Alliance 2 ...
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Raven Software was founded in 1990 by brothers Brian and Steve Raffel. [17] Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster. [18]
The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]