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  2. Hexen II - Wikipedia

    en.wikipedia.org/wiki/Hexen_II

    Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen / Heretic series, and the last in the Serpent Riders trilogy.

  3. List of Raven Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_Raven_Software_games

    Raven spent the next few years working primarily on PC games in partnership with id, making ShadowCaster (1993) with a game engine by id Software and three games in the Heretic series between 1994 and 1997 with id as the publisher and id Software employees as the producers.

  4. Hexen: Beyond Heretic - Wikipedia

    en.wikipedia.org/wiki/Hexen:_Beyond_Heretic

    On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008. [13]

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  6. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    FreeSpace 2: FreeSpace 2 Source Code Project: Gloom: ZGloom Heretic: Chocolate Heretic, ZDoom, Doomsday, GLHeretic for Linux, Heretic for Linux, HHeretic Hexen: Chocolate Hexen, ZDoom, Doomsday, GLHexen, HHexen, WinHexen Hexen II: jsHexen 2, UQE Hexen 2, Hammer of Thyrion Homeworld: Homeworld SDL Ken's Labyrinth: LAB3D/SDL Jagged Alliance 2 ...

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  8. Raven Software - Wikipedia

    en.wikipedia.org/wiki/Raven_Software

    Raven Software was founded in 1990 by brothers Brian and Steve Raffel. [17] Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster. [18]

  9. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]