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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  3. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology.

  4. Force Touch - Wikipedia

    en.wikipedia.org/wiki/Force_Touch

    Force Touch is a haptic pressure-sensing technology developed by Apple Inc. that enables trackpads and touchscreens to sense the amount of force being applied to their surfaces. Software that uses Force Touch can distinguish between various levels of force for user interaction purposes. [1][2] Force Touch was first unveiled on September 9, 2014 ...

  5. SenseGlove - Wikipedia

    en.wikipedia.org/wiki/SenseGlove

    The company's first haptic force-feedback glove, SenseGlove DK1, was designed as an exoskeleton for hands that was capable of providing haptic sensations and had the functions of fingers tracking, vibrotactile feedback and force-feedback. It was mainly used for research and telerobotics applications. [10]

  6. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  7. Aura Interactor - Wikipedia

    en.wikipedia.org/wiki/Aura_Interactor

    The Aura Interactor is a wearable force-feedback device developed by Aura Systems [1] that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert low frequency audio information into vibrations that can represent actions such as a punch or kick. It was compatible with the Super NES and Sega Genesis. [2]

  8. Haptic communication - Wikipedia

    en.wikipedia.org/wiki/Haptic_communication

    Haptic communication is nonverbal communication and interaction via the sense of touch. Touch can come in many different forms, some can promote physical and psychological well-being. A warm, loving touch can lead to positive outcomes while a violent touch can ultimately lead to a negative outcome. The sense of touch allows one to experience ...

  9. Five-bar linkage - Wikipedia

    en.wikipedia.org/wiki/Five-bar_linkage

    This design has been explored in several haptic feedback devices for general force feedback. [ 3 ] [ 2 ] It has also been used in the automatic drawing toy WeDraw. [ 6 ] A novel Ackermann-type steering mechanism design by Zhao et al. utilized a five-bar linkage instead of the regular four-bar linkage. [ 7 ]