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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  3. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  4. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology.

  5. Haptic communication - Wikipedia

    en.wikipedia.org/wiki/Haptic_communication

    Haptic communication is nonverbal communication and interaction via the sense of touch. Touch can come in many different forms, some can promote physical and psychological well-being. A warm, loving touch can lead to positive outcomes while a violent touch can ultimately lead to a negative outcome. The sense of touch allows one to experience ...

  6. Haptic memory - Wikipedia

    en.wikipedia.org/wiki/Haptic_memory

    Haptic memory is the form of sensory memory specific to touch stimuli. Haptic memory is used regularly when assessing the necessary forces for gripping and interacting with familiar objects. [1] It may also influence one's interactions with novel objects of an apparently similar size and density. Similar to visual iconic memory, traces of ...

  7. Affective haptics - Wikipedia

    en.wikipedia.org/wiki/Affective_Haptics

    Affective haptics. Affective haptics is an area of research which focuses on the study and design of devices and systems that can elicit, enhance, or influence the emotional state of a human by means of sense of touch. The research field is originated with the Dzmitry Tsetserukou and Alena Neviarouskaya papers [1] [2] on affective haptics and ...

  8. Mixed reality - Wikipedia

    en.wikipedia.org/wiki/Mixed_reality

    Mixed reality. Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality that incorporates haptics has sometimes been referred to as visuo-haptic mixed reality. [1][2]

  9. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    Perception (from Latin perceptio 'gathering, receiving') is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. [ 2 ] All perception involves signals that go through the nervous system, which in turn result from physical or chemical ...