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  2. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    David E. DeLano of C++ Report praised the first volume, writing, "Overall this text is good and I recommend it as an addition to any collection of books on patterns." He said "some of the language and grammar usage feels awkward to the reader" and some of the book has "stiffness and flow problems". [ 1 ]

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  5. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Pattern Name: Choosing a clear and descriptive name helps people find the pattern and encourages clear communication between team members during design discussions. Pattern Description: Because short names like "one-window drilldown" are sometimes not sufficient to describe the pattern, a few additional lines of explanation (or a canonical ...

  6. Design paradigm - Wikipedia

    en.wikipedia.org/wiki/Design_paradigm

    The term "design paradigm" is used within the design professions, including architecture, industrial design and engineering design, to indicate an archetypal solution. Thus a Swiss Army Knife is a design paradigm illustrating the concept of a single object that changes configuration to address a number of problems.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  8. Belief–desire–intention software model - Wikipedia

    en.wikipedia.org/wiki/Belief–desire–intention...

    The belief–desire–intention software model (BDI) is a software model developed for programming intelligent agents. Superficially characterized by the implementation of an agent's beliefs , desires and intentions , it actually uses these concepts to solve a particular problem in agent programming.

  9. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .