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longer identifiers may be disfavored because of visual clutter; It is an open research issue whether some programmers prefer shorter identifiers because they are easier to type, or think up, than longer identifiers, or because in many situations a longer identifier simply clutters the visible code and provides no perceived additional benefit.
Which character sequences constitute identifiers depends on the lexical grammar of the language. A common rule is alphanumeric sequences, with underscore also allowed (in some languages, _ is not allowed), and with the condition that it can not begin with a numerical digit (to simplify lexing by avoiding confusing with integer literals) – so foo, foo1, foo_bar, _foo are allowed, but 1foo is ...
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.
C and C++ are notable in this respect: C99 reserves identifiers that start with two underscores or an underscore followed by an uppercase letter, and further reserves identifiers that start with a single underscore (in the ordinary and tag spaces) for use in file scope; [1] with C++03 further reserves identifiers that contain a double ...
If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.
For example, in C#, the "@" prefix can be used either for stropping (to allow reserved words to be used as identifiers), or as a prefix to a literal (to indicate a raw string); in this case neither use is a sigil, as it affects the syntax of identifiers or the semantics of literals, not the semantics of identifiers.
All code belongs to a package, although that package need not be explicitly named. Code from other packages is accessed by prefixing the package name before the appropriate identifier, for example class String in package java.lang can be referred to as java.lang.String (this is known as the fully qualified class name).