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Object model instruction 0x97 ldelem.i: Load the element with type native int at index onto the top of the stack as a native int. Object model instruction 0x90 ldelem.i1: Load the element with type int8 at index onto the top of the stack as an int32. Object model instruction 0x92 ldelem.i2
Parallax supports Propeller-GCC which is a port of the GNU Compiler Collection (GCC) compiler for the programming languages C and C++, for Propeller [13] (branch release_1_0). The C compiler and the C Library are ANSI C compliant. The C++ compiler is ANSI-C99 compliant. Full C++ is supported with external memory.
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.
Wt (pronounced "witty") is an open-source widget-centric web framework for the C++ programming language. It has an API resembling that of Qt framework (although it was developed with Boost, and is incompatible when mixed with Qt), also using a widget-tree and an event-driven signal/slot system.
VisualSim provides modeling libraries [9] for model-driven systems engineering activities. Libraries are used during the specification to optimize and validate the specification; during the hardware and software development phase to come up with the optimal architecture; and during the product debugging and testing phase to match the actual output with a set of expected results.
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Currently, the C++ standard library provides two modules, std and std.compat (a compatibility module for std which exports C standard library facilities into the global namespace). The standard incorporates the STL that was originally designed by Alexander Stepanov, who experimented with generic algorithms and containers for many years. When he ...