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Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11] Many programming languages support synchronization and entire specialized languages have been written for embedded application development where strictly deterministic synchronization is paramount.
In computer science, automatic programming [1] is a type of computer programming in which some mechanism generates a computer program, to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time.
Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.
In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.
For example, when rendering a ray-traced movie, each frame of the movie can be independently rendered, and each pixel of a single frame may be independently rendered. On the other hand, the following code cannot be auto-parallelized, because the value of z(i) depends on the result of the previous iteration, z(i - 1).
A typical example is the automatic flight control system of modern airplanes. Reactive systems must therefore react to stimuli from the environment within strict time bounds. For this reason they are often also called real-time systems, and are found often in embedded systems. Synchronous programming, also called synchronous reactive ...
In computer science, an event (also called event semaphore) is a type of synchronization mechanism that is used to indicate to waiting processes when a particular condition has become true. An event is an abstract data type with a boolean state and the following operations:
For example, in a computer, address information is transmitted synchronously—the address bits over the address bus, and the read or write strobes of the control bus. Single-wire synchronous signalling. A logical one is indicated when there are two transitions in the same time frame as a zero.