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2 variable 1 Yes Yes No No Chicken (aka hawk-dove) 2 2 2 No No No No Coordination game: N: variable >2 No No No No Cournot game: 2 infinite [2] 1 No No No No Deadlock: 2 2 1 No No No No Dictator game: 2 infinite [2] 1 N/A [3] N/A [3] Yes No Diner's dilemma: N: 2 1 No No No No Dollar auction: 2 2 0 Yes Yes No No El Farol bar: N: 2 variable No No ...
This page focuses on finitary first order model theory of infinite structures.. The relative emphasis placed on the class of models of a theory as opposed to the class of definable sets within a model fluctuated in the history of the subject, and the two directions are summarised by the pithy characterisations from 1973 and 1997 respectively:
The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.
During the next 5 + 1 ⁄ 2 years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297. During this period other authors wrote most of the columns. In 1981, Gardner's column alternated with a new column by Douglas Hofstadter called "Metamagical Themas" (an anagram of "Mathematical Games"). [1] The table below lists Gardner ...
A subfield of set theory that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Games studied in set theory are Gale–Stewart games – two-player games of perfect information in which the players make an infinite sequence of moves and there ...
Within statistical factor analysis, the factor regression model, [1] or hybrid factor model, [2] is a special multivariate model with the following form:
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.
However, Herzberg added a new dimension to this theory by proposing a two-factor model of motivation, based on the notion that the presence of one set of job characteristics or incentives leads to worker satisfaction at work, while another and separate set of job characteristics leads to dissatisfaction at work. Thus, satisfaction and ...