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A content analysis report of 571 games released between 1983 and 2014 with playable female characters touches on one of the possible reasons behind a lack of women in certain video game genres; women may choose to avoid certain genres depicting female characters in a negative light, such as oversexualization, in order not to become part of a ...
A video game mascot is a mascot that is used by video game companies to promote both the company and their specific video game series and franchises. [1] Video game mascots are sometimes considered to be similar to those at sporting events, with larger-than-life animals, such as Pikachu or Crash Bandicoot. [1] However, some video game mascots ...
In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11] According to a 2008 study by the Pew Research Center, "fully 99% of boys and 94% of girls" play video games. [12] Both genders play video games, but studies suggest differences in platform and genre preference. [13]
Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. [1] Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the ...
In a 2016 study done by researchers at Indiana University, Ivy was found to be the most sexualized character out of 571 playable female video game characters created between 1989 and 2014. [81] The study used a character's "nudity, over-enlarged breasts or hips and unrealistically narrow waists" as "signs of hypersexualization".
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved , a science fiction first-person shooter that became a long-running franchise.
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Cortana and the Master Chief's relationship was a core part of Halo 4, part of a desire to feature a more human story. Creative director Josh Holmes noted that Cortana was in ways more human than Master Chief, and the idea that Chief would grapple with his humanity at the same time he was losing Cortana spoke to him. [27]
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