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The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
On 6 December 2010, another update, version 2.02, was released. Many users complained that since the update the PlayTV software became unstable, with the most commonly reported symptom being the software hanging on the PlayTV launch screen and not proceeding any further. [17] On 3 March 2011, bugfix update 2.03 was released.
The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30–60 FPS, and the DualShock 4 can be connected via USB. [112]
The CUH-1200 model update (2015) power supply rating was reduced from 250 W to 230 W, with gameplay and standby download power usages reduced to around 82% of the previous version's values (148.6 to 122 W running Dragon Quest Heroes, 70 to 58 W in standby download mode). [81] The "PS4 slim" (official CUH-2000 series) released in September 2016 ...
System software version 3.0 was released on 1 September 2009. Shortly after its release, a number of users complained that the system update caused their system's Blu-ray drive to malfunction. In addition, John Kennedy of Florida filed a class action suit against Sony Computer Entertainment America(SCEA).
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The PlayStation Vita system software uses LiveArea as its user interface, which includes various social networking features via the PlayStation Network (PSN). Users can select the icon for a game or an application on the home screen to open the LiveArea screen for that game or application in PlayStation Vita or PlayStation TV.