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  2. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

  3. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  4. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  5. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    After his first book was published, Saxon published more books: Algebra 1 1/2, Algebra 1/2 and Geometry, Trigonometry and Algebra 3. (He later renamed his book Algebra 1 1/2 simply Algebra 2). His reasoning for titling his second textbook Algebra 1 1/2 is that a good part of the book was a review of Algebra 1 topics.

  6. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  7. Zearn - Wikipedia

    en.wikipedia.org/wiki/Zearn

    Zearn Math received a green rating for "meets expectations" across all categories of a review by independent nonprofit EdReports. [6] A study by Zearn analyzing the impact of Nebraska's education department's partnership with the company found that students who consistently used the platform had 2.5 times the growth of their state assessment ...

  8. School Mathematics Study Group - Wikipedia

    en.wikipedia.org/wiki/School_Mathematics_Study_Group

    The School Mathematics Study Group (SMSG) was an American academic think tank focused on the subject of reform in mathematics education.Directed by Edward G. Begle and financed by the National Science Foundation, the group was created in the wake of the Sputnik crisis in 1958 and tasked with creating and implementing mathematics curricula for primary and secondary education, [1] which it did ...

  9. Murderous Maths - Wikipedia

    en.wikipedia.org/wiki/Murderous_Maths

    Murderous Maths is a series of British educational books by author Kjartan Poskitt.Most of the books in the series are illustrated by illustrator Philip Reeve, with the exception of "The Secret Life of Codes", which is illustrated by Ian Baker, "Awesome Arithmetricks" illustrated by Daniel Postgate and Rob Davis, and "The Murderous Maths of Everything", also illustrated by Rob Davis.

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