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  2. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.

  3. Volition (company) - Wikipedia

    en.wikipedia.org/wiki/Volition_(company)

    Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing Descent and Descent II .

  4. List of Volition games - Wikipedia

    en.wikipedia.org/wiki/List_of_Volition_games

    Volition was an American video game developer located in Champaign, Illinois.It was founded in 1993 by programmers Mike Kulas and Matt Toschlog as Parallax Software. The company grew to eight employees while developing its first game, the first-person spaceship shooter Descent (1995), which was released to widespread acclaim.

  5. HYDRA Game Development Kit - Wikipedia

    en.wikipedia.org/wiki/HYDRA_Game_Development_Kit

    The Hydra comes with the large book (800+ pages [6]) "Game programming for the propeller powered HYDRA", a CD with extensive software including demo games and a second book by LaMothe, a keyboard, a mouse, a NES keypad, USB and audio/video cables, a 128 KB "memory card", [7] an experimenter card and a power supply.

  6. Avid Matador - Wikipedia

    en.wikipedia.org/wiki/Avid_Matador

    [1] Matador was originally developed by Gareth Griffith, Chris Steele, Dominic Jackson and Andrew Ballingall of Parallax Software in the UK beginning in 1989. [ 2 ] Adopted by production studios and visual effects houses such as ILM , Digital Domain, Sony Pictures and many others, Matador was used on hundreds of feature films throughout the ...

  7. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes. This effect is commonly used for rendering windows in order to fake 3D interiors for example. Parallax mapping, as described by Kaneko et al., is a single step process that does not account for occlusion ...

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  9. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. [26] Mark Burgess of PC Zone called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five.