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Shiloh: The Battle for Tennessee, 6–7 April 1862 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Shiloh during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles, and was also released as a stand-alone "folio ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Dixie is an out-of-print collectible card game that uses dice and special trading cards to allow players to refight famous American Civil War battles, such as the battles of First Bull Run, Shiloh, and Gettysburg. [2] It was produced in 1994 by Columbia Games with rules loosely based on its 'wooden block' series of games. [3]
A horror/action/adventure game: War of the Lance: 1989: AppII, C64, DOS A fantasy role-playing video game based in the Dungeons & Dragons Dragonlance campaign setting War Wind: 1996: Win A real-time strategy video game War Wind II: Human Onslaught: 1997: Win A real-time strategy video game: Wargame Construction Set: 1986: Amiga, ATR, C64, DOS, ST
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The Strand War Game: The Strand Magazine: 1915: They Shall Not Pass: The Battle of Verdun, 1916: Avalanche Press: 2006: To the Green Fields Beyond: Simulations Publications, Inc. 1978: Trenchfoot: Bullets & Bayonets in the Great War: Game Designers' Workshop: 1981: Verdun: Conflict Games: 1972: Re-released by Game Designers' Workshop in 1978 ...
The next letter from Levi Coman is dated April 29, 1862. Coman, along with the 76th Ohio Volunteer Infantry, marched with their division from the camp at Pittsburg Landing toward Purdy, Tennessee.
Shiloh won Computer Gaming World ' s 1996 "Wargame of the Year" award. The editors wrote, "Sure, there's micromanaging. And yes, there's complexity, too. But the learning curve is justified, because this is simply the best 19th-century system ever designed for a wargame—realistic, challenging, and eminently replayable."