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  2. File:3-point perspective 1-px-line.svg - Wikipedia

    en.wikipedia.org/wiki/File:3-point_perspective_1...

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  3. File:Perspective-3point.svg - Wikipedia

    en.wikipedia.org/wiki/File:Perspective-3point.svg

    The following other wikis use this file: Usage on cy.wikipedia.org Persbectif; Usage on en.wikibooks.org Blender 3D: Noob to Pro/Printable Version

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  5. Three-point perspective - Wikipedia

    en.wikipedia.org/?title=Three-point_perspective&...

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  6. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    [3] The drafter uses several technical drawing tools to draw curves and circles. Primary among these are the compasses, used for drawing arcs and circles, and the French curve, for drawing curves. A spline is a rubber coated articulated metal that can be manually bent to most curves.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  8. Worm's-eye view - Wikipedia

    en.wikipedia.org/wiki/Worm's-eye_view

    A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1]It can give the impression that an object is tall and strong while the viewer is childlike or powerless.

  9. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.