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zlib License [ 1 ][ 2 ] Website. www.sfml-dev.org. Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...
Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language. OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM. QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan.
Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
The goal of the contest is to develop the best game possible within four kibibytes (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet, and now only an applet.
James Gosling OC (born 19 May 1955) is a Canadian computer scientist, best known as the founder and lead designer behind the Java programming language. [3]Gosling was elected a member of the National Academy of Engineering in 2004 for the conception and development of the architecture for the Java programming language and for contributions to window systems.
Library (computing) In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program. Historically, a library consisted of subroutines (generally called functions today). The concept now includes other forms of executable code including classes and non-executable ...
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling. The toolkit is written in standard C++ using OpenGL, [2] and runs on a variety of operating systems ...