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The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600 's dominance of the home console market during the second generation of video game consoles, and the rising ...
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco 's arcade game Pac-Man, while the best-selling home system was ...
The video games industry experienced its first major growing pains in the early 1980s; the lure of the market brought many companies with little experience to try to capitalize on video games, and contributors towards the industry's crash in 1983, decimating the North American market.
The video game crash of 1983 (known in Japan as the Atari shock) [ 1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
t. e. The golden age of arcade video gameswas the period of rapid growth, technological development, and cultural influence of arcade video gamesfrom the late 1970s to the early 1980s. The release of Space Invadersin 1978 led to a wave of shoot-'em-upgames such as Galaxianand the vector graphics-based Asteroidsin 1979, made possible by new ...
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo 's Donkey Kong defined the platform game ...
3. 1988 Happy Holidays Barbie. Barbies have been around for decades, but there are a few from the 1980s that are worth a pile of cash. The 1988 Happy Holidays Barbie is worth an estimated $2,000 ...