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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
It originally comes from CPL, in which equivalent syntax for e 1 ? e 2 : e 3 was e 1 → e 2, e 3. [1] [2] Although many ternary operators are possible, the conditional operator is so common, and other ternary operators so rare, that the conditional operator is commonly referred to as the ternary operator.
A conditional statement may refer to: A conditional formula in logic and mathematics, which can be interpreted as: Material conditional; Strict conditional;
for X := 0.1 step 0.1 to 1.0 do might be repeated 9 or 10 times, depending on rounding errors and/or the hardware and/or the compiler version. Furthermore, if the increment of X occurs by repeated addition, accumulated rounding errors may mean that the value of X in each iteration can differ quite significantly from the expected sequence 0.1, 0 ...
In most logical systems, one proves a statement of the form "P iff Q" by proving either "if P, then Q" and "if Q, then P", or "if P, then Q" and "if not-P, then not-Q". Proving these pairs of statements sometimes leads to a more natural proof, since there are not obvious conditions in which one would infer a biconditional directly.
If he locked the door, then Kitty is trapped inside. A predictive conditional sentence concerns a situation dependent on a hypothetical (but entirely possible) future event. The consequence is normally also a statement about the future, although it may also be a consequent statement about present or past time (or a question or order).
In certain computer programming languages, the Elvis operator, often written ?:, is a binary operator that evaluates its first operand and returns it if its value is logically true (according to a language-dependent convention, in other words, a truthy value), and otherwise evaluates and returns its second operand.
Lua 1.0 was designed in such a way that its object constructors, being then slightly different from the current light and flexible style, incorporated the data-description syntax of SOL (hence the name Lua: Sol meaning "Sun" in Portuguese, and Lua meaning "Moon").