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The New International Version (NIV) is a translation of the Bible into contemporary English. Published by Biblica, the complete NIV was released on October 27, 1978 [6] with a minor revision in 1984 and a major revision in 2011. The NIV relies on recently-published critical editions of the original Hebrew, Aramaic, and Greek texts. [1] [2]
An initial configuration. A solution. Shikaku is played on a rectangular grid. Some of the squares in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.
The CBT also developed the New International Version (NIV) in the 1970s. The TNIV is based on the NIV. It is explicitly Protestant like its predecessor; the deuterocanonical books are not part of this translation. The TNIV New Testament was published in March 2002. The complete Bible was published in February 2005.
The solver must cut out the three rectangles and reassemble the pieces so that the two jockeys appear to be riding the two donkeys. Famous Trick Donkeys is a puzzle invented by Sam Loyd in 1858, [1] first printed on a card supposed to promote P.T. Barnum's circus. At that time, the puzzle was first called "P.T. Barnum's trick mules". [2]
Animation of the missing square puzzle, showing the two arrangements of the pieces and the "missing" square Both "total triangles" are in a perfect 13×5 grid; and both the "component triangles", the blue in a 5×2 grid and the red in an 8×3 grid. The missing square puzzle is an optical illusion used in mathematics classes to help students ...
The New International Reader's Version (NIrV) is a translation of the Bible in contemporary English. Translated by the International Bible Society (now Biblica) following a similar philosophy as the New International Version (NIV), but written in a simpler form of English, this version seeks to make the Bible more accessible for children and people who have difficulty reading English, such as ...
Tarski's circle-squaring problem is the challenge, posed by Alfred Tarski in 1925, [1] to take a disc in the plane, cut it into finitely many pieces, and reassemble the pieces so as to get a square of equal area. It is possible, using pieces that are Borel sets, but not with pieces cut by Jordan curves.
Solutions (not necessarily optimal) have been computed for every N ≤ 10,000. [2] Solutions up to N = 20 are shown below. [2] The obvious square packing is optimal for 1, 4, 9, 16, 25, and 36 circles (the six smallest square numbers), but ceases to be optimal for larger squares from 49 onwards.