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  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Fragment (pixel) shader Shader processing individual pixels or fragments (values that may potentially become pixels). Frustum culling A stage in a rendering pipeline, filtering out 3D models whose bounding volumes fail an intersection test with the view frustum, allowing trivial rejection. Fresnel

  4. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    In recent GPU generations, the pixel shaders now are able to function as MIMD processors (now able to independently branch) utilizing up to 1 GB of texture memory with floating point formats. With such power, virtually any algorithm with steps that can be performed in parallel, such as volume ray casting or tomographic reconstruction , can be ...

  5. Radeon HD 3000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_3000_series

    The Mobility Radeon HD 2300 is a budget product which includes UVD in silica but lacks unified shader architecture and DirectX 10.0/SM 4.0 support, limiting support to DirectX 9.0c/SM 3.0 using the more traditional architecture of the previous generation. A high-end variant, the Mobility Radeon HD 2700, with higher core and memory frequencies ...

  6. X.Org Server - Wikipedia

    en.wikipedia.org/wiki/X.Org_Server

    X.Org Server is the free and open-source implementation of the X Window System (X11) display server stewarded by the X.Org Foundation. Implementations of the client-side X Window System protocol exist in the form of X11 libraries, which serve as helpful APIs for communicating with the X server. [4] Two such major X libraries exist for X11.

  7. Radeon HD 4000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_4000_series

    The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed RV770, was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media event, [5] with official release of the Radeon HD 4800 series on June 25, 2008.

  8. GeForce 300 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_300_Series

    The GeForce 300 series is a series of Tesla-based graphics processing units developed by Nvidia, first released in November 2009.Its cards are rebrands of the GeForce 200 series cards, available only for OEMs.

  9. AMD PowerTune - Wikipedia

    en.wikipedia.org/wiki/AMD_PowerTune

    AMD PowerTune is a series of dynamic frequency scaling technologies built into some AMD GPUs and APUs that allow the clock speed of the processor to be dynamically changed (to different P-states) by software.