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  2. Occupancy grid mapping - Wikipedia

    en.wikipedia.org/wiki/Occupancy_grid_mapping

    Occupancy Grid Mapping refers to a family of computer algorithms in probabilistic robotics for mobile robots which address the problem of generating maps from noisy and uncertain sensor measurement data, with the assumption that the robot pose is known. Occupancy grids were first proposed by H. Moravec and A. Elfes in 1985.

  3. Wikipedia:Tools/Editing tools - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Tools/Editing_tools

    DotNetWikiBot has an option to review and change each edit in Microsoft Word before saving it to live wiki. DotNetWikiBot is a client API on .NET, intended for building bots for MediaWiki sites. DotNetWikiBot is a client API on .NET, intended for building bots for MediaWiki sites.

  4. The guideline is stable and has existed in various forms for a long time. The three bot approvals resulted in thousands of edits over a long period. Here is a sample of 5,000 bot edits relating to the common units 'mile' and 'km'. Please can we move to a 50 edit trial? Lightmouse 17:19, 13 March 2011 (UTC) OK, how about a 20 edit trial then?

  5. Help:Creating a bot - Wikipedia

    en.wikipedia.org/wiki/Help:Creating_a_bot

    Once the bot has been approved and given its bot flag permission, one can add "bot=True" to the API call - see mw:API:Edit#Parameters in order to hide the bot's edits in Special:RecentChanges. In Python, using either mwclient or wikitools, then adding bot=True to the edit/save command will set the edit as a bot edit - e.g. PageObject.edit(text ...

  6. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assemblers and debuggers are occasionally used.

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Wikipedia:Bots/Requests for approval/TTObot - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Bots/Requests...

    The script makes a large volume of edits using the edit API, one after the other, with a 4-second delay between the last server response for one page and the first server request for the next page. (This throttling is not implemented yet, but this would occur prior to the bot's first edit.)

  9. Integrated Data Viewer - Wikipedia

    en.wikipedia.org/wiki/Integrated_Data_Viewer

    The Integrated Data Viewer (IDV) from Unidata/UCAR is a Java based software framework for analyzing and visualizing geoscience data. The IDV release includes a software library and a reference application made from that software. It uses the VisAD library and other Java-based utility packages.