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  2. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of physical mathematics manipulatives used in classrooms. [1] The goal of this technology is to allow learners to investigate, explore and derive mathematical concepts using concrete models. [2] [3]

  3. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Examples of common manipulatives include number lines, Cuisenaire rods, fraction strips, [1] base ten blocks (also known as Dienes or multibase blocks), interlocking linking cubes (such as Unifix), construction sets (such as Polydron and Zometool), colored tiles or tangrams, pattern blocks, colored counting chips, [2] numicon tiles, chainable ...

  4. Kaprekar's routine - Wikipedia

    en.wikipedia.org/wiki/Kaprekar's_routine

    As an example, starting with the number 8991 in base 10: 9981 – 1899 = 8082 8820 – 0288 = 8532 8532 – 2358 = 6174 7641 – 1467 = 6174. 6174, known as Kaprekar's constant, is a fixed point of this algorithm. Any four-digit number (in base 10) with at least two distinct digits will reach 6174 within seven iterations. [3]

  5. Base ten blocks - Wikipedia

    en.wikipedia.org/wiki/Base_ten_blocks

    Wooden Dienes blocks in units of 1, 10, 100 and 1000 Plastic Dienes blocks in use. Base ten blocks, also known as Dienes blocks after popularizer Zoltán Dienes (Hungarian: [ˈdijɛnɛʃ]), are a mathematical manipulative used by students to practice counting and elementary arithmetic and develop number sense in the context of the decimal place-value system as a more concrete and direct ...

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  7. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    The ten is moved from the next digit left, leaving in this example 3 − 1 in the tens column. According to this method, the term "borrow" is a misnomer, since the ten is never paid back. The ten is copied from the next digit left, and then 'paid back' by adding it to the subtrahend in the column from which it was 'borrowed', giving in this ...

  8. Two-cube calendar - Wikipedia

    en.wikipedia.org/wiki/Two-cube_calendar

    The last three digits of each cube could be shuffled between the cubes such that each digit from 3 to 9 is placed on at least two different cubes. With assumption that 6 and 9 are distinguishable characters, it is impossible to represent all days of the year because the necessary number of faces would be 25 and four cubes have only 24 faces.

  9. Montessori sensorial materials - Wikipedia

    en.wikipedia.org/wiki/Montessori_sensorial_materials

    The cylinder blocks are ten wooden cylinders of various dimensions that can be removed from a fitted container block using a knobbed handle. To remove the cylinders, the child tends to naturally use the same three-finger grip used to hold pencils. Several activities can be done with the cylinder blocks.

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