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  2. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    Classification of Parallel projection and some 3D projections A parallel projection corresponds to a perspective projection with a hypothetical viewpoint; i.e. one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom". Various projections and how they are produced

  3. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    The equal-area projection that results from average of sinusoidal and Mollweide y-coordinates and thereby constraining the x coordinate. 1929 Craster parabolic =PutniƆš P4: Pseudocylindrical Equal-area John Craster Meridians are parabolas. Standard parallels at 36°46′N/S; parallels are unequal in spacing and scale; 2:1 aspect. 1949

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The parallel lines through P.V. (in red) intercept L.O. in the vanishing points Fs and Fq: thus one can draw the projections s′ and q′, and hence also their intersection R′ on R. Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a picture plane .

  7. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique projection is a type of parallel projection: it projects an image by intersecting parallel rays (projectors) from the three-dimensional source object with the drawing surface (projection plane). In both oblique projection and orthographic projection, parallel lines of the source object produce parallel lines in the projected image. The ...

  8. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  9. Map projection - Wikipedia

    en.wikipedia.org/wiki/Map_projection

    If these lines are a parallel of latitude, as in conical projections, it is called a standard parallel. The central meridian is the meridian to which the globe is rotated before projecting. The central meridian (usually written λ 0 ) and a parallel of origin (usually written φ 0 ) are often used to define the origin of the map projection.