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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
The opposite is a prologue—a piece of writing at the beginning of a work of literature or drama, usually used to open the story and capture interest. [2] Some genres, for example television programs and video games, call the epilogue an "outro" patterned on the use of "intro" for "introduction".
When it happens near the end of a story, it is known as a twist ending or surprise ending. [2] It may change the audience's perception of the preceding events, or introduce a new conflict that places it in a different context. A plot twist may be foreshadowed, to prepare the audience to accept it, but it usually comes with some element of ...
An alternate ending (or alternative ending) is an ending of a story that was considered, or even written or produced, but ultimately discarded in favour of another resolution. Generally, alternative endings are considered to have no bearing on the canonical narrative.
Romantic fiction primarily focuses on a love story between two people, usually with an optimistic, emotionally satisfying ending. [1] Also Romance (literary fiction) – works that frequently, but not exclusively, takes the form of the historical romance. Amish; Chivalric. Fantasy: One example is The Princess Bride. Contemporary. Gay; Lesbian ...
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
The typical structure would be a brief glance at a main character's typical day in their life, followed by a change in their routine (e.g. a new possession comes their way or a decision made by them/a supporting character) which eventually goes wrong in a hoisted with their own petard way, with the story ending with the main character either ...
Booklist stated that Out of My Mind is "a book that defies age categorization, an easy enough read for upper-elementary students yet also a story that will enlighten and resonate with teens and adults". [13] The Bulletin said the novel "[Will make] students think twice about their classmates, acquaintances, and siblings with special needs". [8]
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