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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Newer geometry shaders can generate new vertices from within the shader. Tessellation shaders are the newest 3D shaders; they act on batches of vertices all at once to add detail—such as subdividing a model into smaller groups of triangles or other primitives at runtime, to improve things like curves and bumps, or change other attributes.

  4. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders.

  5. Trump's border czar: 'If you're in the country illegally, you ...

    www.aol.com/trump-border-czar-country-illegally...

    For the first time in U.S. history, military aircraft were used this past week to deport scores of undocumented migrants from the United States. Middle schools, Trump administration officials say ...

  6. I Have Diabetes and I Tried Eating Only Plants for Two Weeks ...

    www.aol.com/diabetes-tried-eating-only-plants...

    For example, if I was making whole-grain pasta and red sauce for dinner, I’d add a side of steamed broccolini with garlic and red bell peppers for balance. Related: ...

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Hottest US destinations for travel in 2025, according to ...

    www.aol.com/hottest-us-destinations-travel-2025...

    The “best of the best" U.S. destinations for 2025, based on Tripadvisor data, have been released and you will definitely want to add these to your travel list this year.

  9. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...