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  2. List of C++ multiple precision arithmetic libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_C++_multiple...

    The following is an incomplete list of some arbitrary-precision arithmetic libraries for C++. GMP [1] [nb 1] MPFR [3] MPIR [4] TTMath [5] Arbitrary Precision Math C++ ...

  3. Factorial code - Wikipedia

    en.wikipedia.org/wiki/Factorial_code

    To create factorial codes, Horace Barlow and co-workers suggested to minimize the sum of the bit entropies of the code components of binary codes (1989). Jürgen Schmidhuber (1992) re-formulated the problem in terms of predictors and binary feature detectors , each receiving the raw data as an input.

  4. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  6. Factorial - Wikipedia

    en.wikipedia.org/wiki/Factorial

    In mathematics, the factorial of a non-negative integer, denoted by ! , is the product of ... [74] and the Boost C++ library. [75] If efficiency is not a concern, ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Some languages like Go do not support inheritance at all. Go states that it is object-oriented, [37] and Bjarne Stroustrup, author of C++, has stated that it is possible to do OOP without inheritance. [38] The doctrine of composition over inheritance advocates implementing has-a relationships using composition instead of inheritance. For ...

  8. Stirling's approximation - Wikipedia

    en.wikipedia.org/wiki/Stirling's_approximation

    [1] [2] [3] One way of stating the approximation involves the logarithm of the factorial: ⁡ (!) = ⁡ + (⁡), where the big O notation means that, for all sufficiently large values of , the difference between ⁡ (!

  9. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...